Guide · combat concepts

Combat without a stamina bar

The official description gives three reliable anchors: unrestricted stamina, posture breaks and tactical melee/ranged upgrades. Use them to structure practice.

Practice the three anchors

01 · Rhythm

Use the freedom

No stamina restriction is listed in the official combat description. That changes the question from “can I afford one more swing?” to “what is the enemy’s next commitment?”

02 · Control

Break posture

Posture breaking is an explicit part of the store description. Observe which attacks create an opening, but do not write exact thresholds until tested in game.

03 · Choice

Switch tactics

Both melee and ranged weapon upgrades are mentioned. Record which option solves the current encounter instead of assuming one universal loadout.

What is still missing

A publishable advanced guide needs verified weapon names, enemy patterns, upgrade costs and version notes. Those are deliberately not invented in this first site version.

Sources: Steam About the Game · official site